Most watched video game movie adaptations on Netflix worldwide between June 2025 to May 2026, by hours viewed
The Netflix video game film landscape is structurally different from its video game TV show catalogue. Where Netflix directly produces animated and live-action gaming TV series (Arcane, Cyberpunk: Edgerunners, Castlevania), it does not produce original video game feature films — it licenses them from major studios after theatrical release. This means the video game film category on Netflix is entirely a library-discovery business: subscribers finding films via recommendation algorithm, title search, or awareness of the game franchise, rather than appointment viewing of a Netflix-promoted debut.
Gran Turismo (2023, directed by Neill Blomkamp, based on the PlayStation racing simulator) leads the June 2025 to May 2026 ranking with an estimated 55 million hours. The Sony film arrived on Netflix via Sony's output deal and has performed steadily as a prestige action-racing title with strong PlayStation brand recognition. Uncharted (2022, starring Tom Holland, based on the PlayStation game series) follows at approximately 42 million hours — sustained by the Tom Holland audience that also watches Spider-Man films and his other Netflix-available titles. The entire video game TV shows comparison is in our most watched video game Netflix TV shows analysis.
Most Watched Netflix Video Game Films — June 2025 to May 2026 (All Estimates)
The table below ranks Netflix video game film adaptations by estimated cumulative hours in the June 2025 to May 2026 window. All figures are BusinessStats Research estimates. The subscriber context is in our Netflix subscriptions by region analysis.
| # | Film | Source Game | Studio | Yr Released | Hours (Jun–May) | Availability |
|---|---|---|---|---|---|---|
| 1 | Gran Turismo | Gran Turismo (PS) | Sony Pictures | 2023 | ~55M hrs | Netflix licensed |
| 2 | Uncharted | Uncharted (PS) | Sony Pictures | 2022 | ~42M hrs | Netflix licensed |
| 3 | Sonic the Hedgehog 2 | Sonic the Hedgehog | Paramount | 2022 | ~32M hrs | Netflix licensed |
| 4 | Mortal Kombat | Mortal Kombat | Warner Bros | 2021 | ~28M hrs | Netflix licensed |
| 5 | Warcraft | World of Warcraft | Legendary/Universal | 2016 | ~22M hrs | Netflix licensed |
| 6 | Resident Evil: Welcome to RC | Resident Evil | Sony/Screen Gems | 2021 | ~18M hrs | Netflix licensed |
| 7 | Monster Hunter | Monster Hunter | Sony Pictures | 2020 | ~15M hrs | Netflix licensed |
| 8 | Tomb Raider | Tomb Raider | Warner Bros/MGM | 2018 | ~14M hrs | Netflix licensed |
| 9 | Need for Speed | Need for Speed | Disney/Touchstone | 2014 | ~12M hrs | Netflix licensed |
| 10 | Prince of Persia | Prince of Persia | Disney/Buena Vista | 2010 | ~10M hrs | Netflix licensed |
Gran Turismo (~55M Hours): Sony's PlayStation Film Strategy Proving Out on Netflix
Gran Turismo (2023, directed by Neill Blomkamp) is the true-story adaptation of Jann Mardenborough, a Gran Turismo video game champion who became a real professional racing driver through the GT Academy programme run by Nissan and Polyphony Digital. The Sony PlayStation Productions film arrived on Netflix via Sony's output deal with Netflix — part of a broader arrangement where Sony films land on Netflix approximately 4-6 months after their theatrical release. Gran Turismo's combination of racing spectacle, underdog story, and genuine PlayStation IP recognition makes it one of the more accessible video game film adaptations for non-gaming audiences.
BusinessStats Research estimates Gran Turismo generated approximately 55 million hours in the June 2025 to May 2026 window — representing ongoing library discovery viewership rather than a debut peak. The film is approximately 18-24 months into its Netflix availability by this period, suggesting strong back-catalogue performance relative to comparable Sony action films at the same lifecycle stage. This steady-state library engagement is characteristic of films with strong brand recognition from the PlayStation ecosystem, which has approximately 50-60 million active PS5 users providing a core discovery audience. The global subscriber base context is in our Netflix subscriptions by region analysis.
Uncharted (~42M Hours): Tom Holland Audience Cross-Pollination Drives Sustained Discovery
Uncharted (2022, directed by Ruben Fleischer, starring Tom Holland as Nathan Drake and Mark Wahlberg as Sully) is the highest-grossing video game film adaptation ever theatrically, earning approximately $401 million worldwide. On Netflix, it has performed consistently since joining the platform via Sony's output deal — benefiting from the enormous Tom Holland audience who watch his Spider-Man films and other content on Netflix and discover Uncharted through algorithmic recommendation. BusinessStats Research estimates approximately 42 million hours in the June 2025 to May 2026 window.
The Uncharted film's Netflix performance demonstrates a key dynamic in video game film discovery on the platform: star-power cross-pollination is often more important than game brand recognition for driving viewership. Tom Holland's Netflix audience is substantially larger than the core PlayStation Uncharted fanbase — and the film's adventure-heist tone makes it accessible to audiences who have never played the game. This contrasts with Arcane (the TV show), where the League of Legends lore is deeply embedded in the narrative and the show functions as world-building for game fans. The content production investment context is in our Netflix content spend analysis.
The ~7x Gap: Video Game Netflix TV Shows Generate ~7x More Hours Than Video Game Films
The most important structural data point about Netflix video game content is the gap between TV show and film viewership. Arcane Season 2 (TV, confirmed) generated 234 million hours in 28 days alone — approximately 4x the estimated total of the entire video game film top 10 combined in a full year window (approximately 55 million hours for Gran Turismo, the film leader). Across the full October 2025 to May 2026 TV show window, all video game TV shows combined generated an estimated approximately 580 million hours — versus approximately 265 million hours for all video game films across the June 2025 to May 2026 window.
This gap has two explanations. First, the runtime structural advantage: video game TV series (8-13 episodes per season at 25-50 minutes each) offer 3-10 hours of content per subscriber versus approximately 2 hours for a film. More content generates more hours. Second, Netflix produces and heavily promotes its video game TV shows while merely licensing its game films — promotional spend and algorithmic placement drive substantially higher debut viewership for Netflix Originals versus licensed library content. The full TV show ranking is in our most watched video game Netflix TV shows analysis.
Sony Dominates — PlayStation Productions Output Deal With Netflix Supplies the Top Video Game Films
Sony Pictures Entertainment dominates Netflix's video game film catalogue through its PlayStation Productions subsidiary and Netflix output deal. Gran Turismo (2023), Uncharted (2022), Monster Hunter (2020), and Resident Evil: Welcome to Raccoon City (2021) are all Sony titles — collectively accounting for an estimated 43% of total video game film hours on Netflix in the June 2025 to May 2026 window. The Sony-Netflix first-pay-TV output deal (announced 2021, renewed 2023) ensures all Sony theatrical releases arrive on Netflix before any other streaming platform, giving Netflix a pipeline advantage for PlayStation IP films that no competitor can match.
Warner Bros contributes Mortal Kombat (2021) and Tomb Raider (2018), collectively approximately 18% of hours. Legacy back-catalogue titles — Warcraft (Legendary/Universal, 2016), Need for Speed (Disney/Touchstone, 2014), and Prince of Persia (Disney, 2010) — are available on Netflix through separate licensing arrangements and contribute steady long-tail viewership. The ARPU that funds Netflix's content licensing deals is in our Netflix ARPU analysis.
Racing and Action-Adventure Lead — Unlike Gaming TV Shows, No Single Genre Overwhelmingly Dominates
The source game genre breakdown of the top 10 Netflix video game films shows a more even distribution than the equivalent TV show category. Racing/sports games account for approximately 21% of estimated hours (Gran Turismo), action-adventure for approximately 34% (Uncharted, Tomb Raider, Need for Speed), fantasy/RPG for approximately 23% (Warcraft, Prince of Persia), and fighting games for approximately 11% (Mortal Kombat). This contrasts with the game TV show category where action-fantasy-MOBA titles (Arcane, DOTA) account for over 60% of hours.
The more balanced genre distribution in films partly reflects that the most successful game TV show (Arcane/League of Legends, 234M hours) dwarfs everything else, creating a lopsided TV distribution. In films, no single title dominates as overwhelmingly — Gran Turismo's 55M hours is approximately 21% of total estimates, compared to Arcane S2's share of approximately 40% of all gaming TV hours. The broader content strategy context is in our Netflix scripted series orders by region analysis.
Netflix Video Game Films — Key Statistics (June 2025 to May 2026)
Frequently Asked Questions — Most Watched Video Game Films on Netflix
Based on BusinessStats Research estimates for the June 2025 to May 2026 window, Gran Turismo (Sony, 2023) is the most watched video game film on Netflix with approximately 55 million hours. Uncharted (Sony, 2022) follows at approximately 42 million hours. Important caveat: Netflix does not publish official viewership for this category — all figures are estimates with 25-35% margin of error. Source: BusinessStats Research.
Yes. Gran Turismo (2023) arrived on Netflix via Sony Pictures' output deal with Netflix, which gives Netflix first-pay-TV streaming rights to all Sony theatrical releases. Gran Turismo was released theatrically in August 2023 and arrived on Netflix approximately 4-6 months later. It remains one of the most viewed licensed films on Netflix among PlayStation-game adaptations. Exact availability dates and windows may vary by country. Source: Netflix, Sony Pictures.
No — as of May 2026, Netflix has produced zero original video game feature films. Netflix's gaming content strategy focuses exclusively on animated and live-action TV series (Arcane, Cyberpunk: Edgerunners, Castlevania, Tomb Raider animation). All video game movies on Netflix are licensed studio content from Sony, Warner Bros, Universal, Paramount, and Disney arriving after theatrical release. Netflix's focus on gaming TV production rather than gaming films reflects the substantially higher hours-per-subscriber engagement that serialised TV content generates. Source: Netflix content catalogue, BusinessStats Research.
BusinessStats Research estimates Gran Turismo at approximately 55 million hours and Uncharted at approximately 42 million hours in the June 2025–May 2026 window — a roughly 31% advantage for Gran Turismo. Both are Sony PlayStation Productions films on Netflix. Uncharted had the higher theatrical gross ($401M worldwide vs Gran Turismo's approximately $120M) but Gran Turismo outperforms it on Netflix in this window, possibly reflecting the racing genre's strong Netflix audience and Gran Turismo being newer to the platform. Source: BusinessStats Research estimates, Box Office Mojo.
Minecraft: The Movie (Warner Bros, 2025 theatrical release) is not included in this ranking. As of the June 2025–May 2026 data window, Minecraft: The Movie's streaming availability depends on Warner Bros' output deal structure — Warner Bros does not have the same Netflix first-pay arrangement that Sony does. Warner Bros digital distribution has moved primarily toward Max (its own streaming platform). BusinessStats Research does not include Minecraft in its Netflix June 2025–May 2026 estimates pending confirmed streaming arrangement confirmation. Source: BusinessStats Research.
Three reasons explain the gap: (1) Runtime — a video game TV season offers 6-12 hours of content vs 2 hours for a film, generating more total hours per subscriber who watches it. (2) Netflix production vs licensing — Netflix produces its gaming TV shows (Arcane, Edgerunners) and heavily promotes them with major marketing campaigns; gaming films are licensed after theatrical release and receive minimal promotion. (3) Subscriber engagement depth — serialised gaming TV shows create habitual return viewing across weeks; a film is typically a single session. Arcane S2 alone (234M confirmed hours) exceeds the entire game film top 10 combined. Source: Netflix Engagement Reports, BusinessStats Research.
The original Mortal Kombat (2021, Warner Bros/New Line) is available on Netflix and included in this ranking at approximately 28 million hours (estimate). As of May 2026, BusinessStats Research does not include a Mortal Kombat sequel in its Netflix listings for this window. Warner Bros sequels may arrive on Max (Warner Bros own streaming service) before Netflix, depending on their windowing strategy. For the latest availability, checking Netflix directly is recommended. Source: BusinessStats Research.
The highest-grossing video game movie of all time is The Super Mario Bros. Movie (2023, Universal/Illumination, approximately $1.36 billion worldwide). Uncharted (Sony, 2022, approximately $401M) is second. Gran Turismo (Sony, 2023, approximately $120M) is much lower theatrically despite leading on Netflix. Note: The Super Mario Bros. Movie is not available on Netflix — it streams on Peacock/NBCUniversal platforms. Netflix's video game film offering is primarily Sony PlayStation IP. Source: Box Office Mojo, BusinessStats Research.
BusinessStats Research Desk — Streaming Engagement and Gaming Content Analytics Division. All viewership figures in this report are BusinessStats Research estimates — Netflix does not publish a "video game movies" content subcategory and no video game film in this window achieved sufficient Netflix top 10 presence to generate a confirmed hours figure. Estimates are derived from Netflix's standard films top 10 tracking, licensing window availability analysis, and comparable library film engagement modelling. Carry 25-35% margin of error.
Netflix Weekly Top 10 Engagement Report (top10.netflix.com) — Netflix's official public source for weekly film viewership. Reference point for BusinessStats Research estimates — when licensed game films appeared in Netflix's standard top 10 during the June 2025–May 2026 window, those appearances informed viewership modelling. Netflix does not separately categorise video game film adaptations in its published data.
Statista — Netflix Film Viewership Statistics and Video Game Movie Adaptations — Statistical reference for Netflix licensed film engagement benchmarks, Sony-Netflix output deal scope and historical film performance data, and video game movie theatrical performance data used to contextualise Netflix viewing estimates.
Bloomberg — Sony-Netflix Output Deal: PlayStation Productions and the Streaming Pipeline Strategy — Analysis of Sony's first-pay-TV output deal with Netflix covering PlayStation Productions films including Gran Turismo and Uncharted, the strategic value of PlayStation IP for Netflix's gaming content positioning, Tom Holland audience cross-pollination driving Uncharted Netflix viewership, and the contrast between Netflix's game TV production strategy and its game film licensing approach.
Variety — Netflix Video Game Movie Rankings: Gran Turismo, Uncharted, and the Licensed Film Strategy 2025-2026 — Entertainment industry analysis of video game film adaptation Netflix performance, the Sony PlayStation Productions pipeline for Netflix, Gran Turismo and Uncharted viewership data, the gap between video game film and TV show viewership on Netflix, and the broader industry context of gaming IP as a streaming content category.
